 
 
Smoke Material in 3DS Max
In this tutorial, I’ll try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects. For example: cigarette smoke, clouds, nebulas, burning oil fields, etc (basically volumetric effects).
Views: 851 |  |  by Mathew
  |  by Mathew 
 
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