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Bullet time in 3DS MAX w/o scripts

Bullet time in 3DS MAX w/o scripts

How to make effect of frozen time in 3DS MAX? Such effect in cinema is made that way. At the same moment the scene is shot by multiple cameras from different angles and positions on the path. Shot frames sequence are collected in video. As a result spectator gets impression of a moving camera at the frozen world. This method can be used in your 3D scene by placing more then 30-60 cameras on the path. The same frame must be rendered from each of placed cameras. Rendered frames sequence must be collected in animation (where first frame will be rendered image from the first camera on the path and last frame will be rendered image from last camera on the path). But it is inconvenient and hard correcting method. In order to optimize this work a number of scripts (3ds max) are written such as 'MAxTRIX'. Creating such scripts supposes that there is no possibility of optimizing this task by standard features of 3DS MAX. But as it turned out it is not true.




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