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ActionScript 2: applying theory to a game prototype

ActionScript 2: applying theory to a game prototype

The most significant change in Actionscript 2.0 is the introduction of classes for the creation of objects, making the language a lot more similar to C++ and Java. Also other keywords such as 'interface', 'implements' and 'extends' are now part of the language making the old prototype chain something a bit obsolete.




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